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MCT

Product Design

With my history in fine arts and creative technology, I love to explore modalities and messaging in my projects. I work on interactive projects across the UX spectrum – websites and app UI designs, game visuals and level design, 3D modeling and animation- with a focus on consistent, accessible, and reusable code and design.

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Browser-based interactive story presented as salvaged, redacted records from a crewed mission to Pluto.

Up, Underneath

An interactive narrative on itch.io where readers sift through salvaged, redacted records from an infamous crewed mission to Pluto to uncover the fates of its lost crew.

Flat-pack bamboo plywood cabinet with open negative-space cutouts that let light pass through its interior.

The Honeycomb Cabinet

A flat-pack bamboo plywood cabinet that uses negative space to let light into traditionally hidden areas, with male–female joints for easy, damage-free disassembly.

Heart shaped, flat, wooden sculpture with red and white squares projected into it, and a sound wave running through the middle.

Projected Self

A wooden sculpture with reactive sound waves running through its projections.

The Impact of Interactive 3D Product Representations on Consumer Understanding and Intention

The Rental Set

The Impact of Interactive 3D Product Representations on Consumer Understanding and Intention

A Ukulele, propped against a wall

Ukulele

A handmade, carved ukulele from salvaged mahogany and spruce.

Retro pixel-art game scene of an explorer inside an ancient Egyptian tomb.

The Pharaoh’s Curse

A short retro mystery game built in GB Studio: play an explorer entering a newly discovered Egyptian tomb, where a curse may be waiting. About 10 minutes of eerie, engaging play.

Hanging geometric candle holder with colored glass panels casting tinted light and shadows.

Geometric Glass Candle Holder

A hanging candle holder of colored glass in geometric forms, inspired by stained glass and designed to add color, shape, and dimension to the light it casts.

Game design document for a WWII Resistance simulator set in an occupied European village.

“Don’t kill the messenger” Game Design Document

Game design document for a single-player WWII Resistance simulator where players compose coded messages, recruit allies, evade detection, and survive interrogation in occupied 1940s Europe.

An electric fan, the subject of a semiotic and queer analysis of a 1997 artwork tied to the HIV/AIDS epidemic.

What a fan can tell us about the HIV/AIDS Epidemic

A semiotic and queer analysis of the 1997 work Electric Fan (Feel It Motherfuckers), the only unclaimed item from the Stephen Earabino Estate, and what it reveals about the HIV/AIDS epidemic.

A low poly rendering of a field with broken temple pieces scattered around.

Dragon Temple

A low-poly VR environment for vibes and exploration.

Concert poster design combining a cannabis leaf with a violin.

Classically Cannabis Poster

A poster cover for the Colorado Symphony’s “Classically Cannabis” concert, merging the cannabis leaf with the violin to connect the concert’s theme with its musical context.

Web app screens showing an intro quiz, a message drafting page, and an inbox/outbox view.

Postd’ Web App

A team web app where I led front-end development, building the intro quiz, message drafter, and inbox/outbox interfaces, and helped shape brand guidelines, the site map, and user flow.

Interactive exhibit of old photos altered with image filters and procedural distortion.

Memory Compressor

An interactive exhibition on synthetic memory, using image filters and procedural generation to alter old photos and stories the way time reshapes how we remember.

2D side-scroller scene set in a futuristic world overtaken by a spreading rot.

Rotten is the fruit

A 2D side-scroller reimagining the Greek myth of Persephone’s abduction in a futuristic world where the cycle of life and death has started to collapse.

Large woven Danish Christmas heart sculpture built from 2x4 lumber, projection-mapped with red and white squares and a sound wave.

Min Julehjerte

An installation pairing a 2x4 lumber sculpture of a Danish woven Christmas heart with projection-mapped red and white squares and a sound wave that reacts to the room.

Open, triangular metal lamp with small holes punched in it.

The Brutalist Lampshade

A metal sheeting lampshade, designed to release light rather than reflect it.

The Impact of Interactive 3D Product Representations on Consumer Understanding and Intention

Master's Research Paper

The Impact of Interactive 3D Product Representations on Consumer Understanding and Intention

Two handmade aluminum chainmail pieces: a pointed necklace that wraps into a belt, and a halter top joined by a flower chain.

The Chained Set

A pair of handmade chainmail accessories, a wraparound necklace-belt and a halter top, built from roughly 1,300 aluminum jump rings in a European 4-in-1 weave to explore armor as fashion.

Lavender and mint cookie packaging with decorative china-plate motifs and quilt-style color blocking.

Egeskov’s Own

Branding, packaging, and decoration for a line of cookies in a lavender and mint palette, inspired by blue china plates and the color blocking of quilts.

Handmade Arduino controller with knobs connected to a screen showing a digital Etch-A-Sketch drawing.

The Virtual Etch-A-Sketch

A team project reimagining a classic children’s toy, connecting an Arduino-built controller to a virtual canvas through p5.js serial communication.

A creepy house

Haunted Home Inspection

A home inspector goes to explore an abandoned house, finding it to be haunted by a spirit hellbent on burning the building down.

Three layered relief pieces, each made of 25 stacked slices based on topographic maps of Denmark, New Jersey, and upstate New York.

Topography of home

A three-piece series of layered topographic maps of Denmark, New Jersey, and upstate New York, where each of my grandparents comes from, exploring how family history shapes identity.

Folded poster mailer with dense, carefully organized typography for the Colorado Symphony’s 2020–2021 Classics series.

Colorado Symphony Poster Mailer

A poster mailer for the Colorado Symphony’s 2020–2021 Classics series, exploring how to organize a large amount of text in a limited space.

Website featuring the hermitage atop a rocky islet, linked to the Basque coast by a stone bridge and zigzagging steps.

San Juan de Gaztelugatxe Website

A visitor website for San Juan de Gaztelugatxe, a 1,000-year-old Basque coastal hermitage, explaining its history and ecology beyond its Game of Thrones fame and how to visit responsibly.

3D-rendered chess pieces in mid-battle on a chessboard, modeled and animated in Blender.

Chess Battle

A chess battle, modeled and animated in Blender.

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